TUDO SOBRE PHANTOM ABYSS GAMEPLAY

Tudo sobre Phantom Abyss Gameplay

Tudo sobre Phantom Abyss Gameplay

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Hundreds of these ghosts can be skittering about at any one time, leaving blue trails to tell you where they’ve gone. In this way, each level becomes a kind of foot race to reach the idol first. In another way, it provides a clear guide for what to do and where to go.

Once the legendary relic at the bottom of each temple is found, the temple goes away forever and becomes the priceless trophy of the skilled adventurer.

Now runs have this thing where at the end of a level it adds a random challenge to your run. You have no control over witch modifier you get and some are way worse than others. sometimes runs feel very easy because you get lucky and others just feel like ♥♥♥♥ because you got bad luck.  

If I get the Obsidian whip, and I encounter one of those guys that run at mach 3 speed, I just quit, as they blaze ahead of everyone and take the loot.

You'll only ever get one attempt to clear a temple, if you fail then you'll be moved on to a new procedurally-generated tunnel. Each of these unique temples shows up for a variety of players who will all try to complete the map. With your trusty whip in hand you'll aim to reach further and further into the temple by picking up keys, and unlocking new boons from the Olmec deity that is trapped in the temple with you.

Only consider taking this ability if you run the Vine Whip or Ice Whip. The boosted jump of this blessing can stack with the boosted jump of the Vine Whip -- in which case, I would probably move it up a tier.

You need to escape the temple, and the only way to do that is by completing Altec’s challenges and retrieving sacred idols buried in the bowels of the temple. Completing his challenges also slowly but surely breaks the bastard’s chains, inching him closer to the freedom he desires but probably should not have.

in the current version the whip has a 3 level challenge to complete then you have the new whip. And the whip power isn't even exclusive to the whip, for some of them the power can be obtained at upgrade statues that are at the end (sometimes begging) of a level.

This randomised floating mongrel teleports from room to room, shooting lasers or dropping bombs that slow the player down. The problem with this harassment enemy is that because you’re the only ‘real’ player in your run, it only seems to want to shoot at you rather than the many ghost players pinwheeling about you.

Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers. Intrepid adventurers will dodge scores of hidden traps, leap treacherous chasms, and flee relentless guardians through branching paths until one of the relics are claimed or the devices of death overwhelm them. Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again... The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom. Asynchronous Multiplayer Explore the perilous halls and colossal rooms Phantom Abyss Speedrun of each temple alongside the phantoms of fallen players that came before you.

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It’s fast and fluid, its controls are sharp, and it knows exactly what kind of game it wants to be. It’s also lean as hell and doesn’t waste a second of your time, which I mightily respect.

You are not alone in your task, however. The temple is filled with the spirits of other adventurers, rendered as ghosts. You’re not playing with other people in real time. Rather, you’re seeing a recording of their run.

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